More Minecraft Creativity

Epic Waterslide.

Jordan Devore @ Destructoid explains Minecraft’s appeal:

There’s a fine balance in Minecraft when it comes to resource gathering and creation. Left click on a block to break it down, right click to place it back into the environment; easy, but not too easy. I often liken it to building with LEGOs: finding the individual pieces you want might take a while, but the actual process of putting the blocks together is intuitive, and most importantly, fun.

When you start up Minecraft for the first time, you aren’t placed into a tutorial. Hell, you aren’t even told anything, period. You’re presented with a vast, open world, and that’s it. It’s up to you to explore, to make up your own “rules,” and in a way, cater Minecraft to how you want to play it.

For some players, that’s a major turnoff. To an extent, they need to be told what to do in their videogames — otherwise, boredom will quickly strike — and cannot handle ultimate freedom. For others, the true sandbox-style game has finally been realized, and they couldn’t be more enthusiastic about it. […]

As I said earlier, Minecraft pushes you to do certain tasks, even if you don’t immediately realize it. Another way the game accomplishes this is by way of a day-and-night cycle. During the sunny hours, you had best collect resources and stock up while it’s safe outside, especially during your first few days. During the night, well — that’s when the monsters come out.

[via Jordan Devore @ Destructoid]

October 19, 2010. Tags: , , , , , , , , , . Video. Leave a comment.

Epic Minecraft Highway


[via the Word of Notch]

October 13, 2010. Tags: , , , , , , , , , , . Video. Leave a comment.


And then?

[via Nedroid]

October 9, 2010. Tags: , , , , , , , , . Comics. 1 comment.

Guilty Gamer

You know I love indie video games.

Ultimately this here is a review of some recent indie video games, but it sure doesn’t start that way.

Video games are worth loving, but loving them comes with shame. Not passing regret or social embarrassment, but a sharp-edged physical guilt: the hunch-backed, raw-fingered, burning-eyed pain that comes at the sad and greasy end of an all-night binge. You have ostentatiously, really viciously wasted your life; you might as well have been masturbating for the last nine hours—your hands, at least, would feel better.

Waste is not a byproduct—it’s the point: playing video games is a revolt against life. All art forms, even the polite ones, are escapist in that each answers some fundamental objection to the world and its limits. Novels let you know, granting access to inner lives and narrative arcs otherwise hidden and guessed at. Films let you see, permitting you to stare at the world and its inhabitants as long and as hard and as many times as you want. The gratification provided by video games is particularly sweet because the objection that drives them is more urgent. What they offer is purpose […] To play them is to live in a world with knowable rules and achievable goals: to ask, Dear God, what should I do with my life? And be greeted with a tutorial, a pre-mission briefing, and a shot at a high score.

Well said.

[Read more from Gabriel Winslow-Yost @ n+1]

[Comic about Minecraft via Penny Arcade]

October 7, 2010. Tags: , , , , , , , , , , , , , . Reading. Leave a comment.

Pretty Physics Demo

You know I love rendered physics.


Minor blog hiatus: I’ll reduce posts to one per day until I have less chores to pack into each day.

[via EPICponyz]

September 21, 2010. Tags: , , , , , , , , , , . Video. Leave a comment.

Metagun Time-lapse

Mostly, I want you to watch this video. If you’re intrigued, you can try the game. Time-lapse of a weekend’s worth of programming:

Metagun the game: Unforgivingly frustrating in a very old school way.

I enjoy the humour and thoughts of the game’s programmer, Notch, who blogs right about here.

[via Matt Cherette @ Kotaku]

September 13, 2010. Tags: , , , , , , , , , , , , , , . Video. Leave a comment.

Standard Rampage Command

[via Tom Gauld]

August 20, 2010. Tags: , , , , , , , , , . Comics. Leave a comment.